However, like the other plasma-based weapons, the plasma pistol suffers from common drawbacks, it consumes two energy cells with every shot, eating through ammunition at a much faster pace. Furthermore, it is considered an improved holdout weapon, and can be concealed so long as the Courier's Sneak skill is 50 or greater. The plasma pistol can cause 33 damage per shot in good condition before added perks, while remaining fairly accurate and cheap to use in V.A.T.S. It is able to punch through most critters and low-level types of armor with ease. The plasma pistol is a powerful energy-based pistol, firing superheated bolts of green plasma. The energy is projected forward and forms a plasma pinch though rather slow, the pinch carries high levels of both thermal and kinetic energy. This plasma pistol has five tributary energy arcs connected to a central cathode, and the cathode functions as a point of focus, or the barrel. To change it, please edit the transcluded page. This section is transcluded from plasma pistol.